![]() ![]() The spawned creature may also move from it's original cell (thus having a MVRF associated with it). When spawn points spawn a creature, the reference for the spawn point wraps around a new reference for the spawned creature.This can occur for any type of object, though is most frequently seen in creatures and companion NPCs. References for objects that have moved out of their original cell are preceded by two subrecords: a MVRF (Move Ref) record and CNAM (Cell Name) or CNDT (Cell Data?) record.In adding, removing and modifying references in savegames, you should note the following: To some degree this is fixed by an up-to-date ESTemplate file, but some problems remain due to EE's hardcoded interpretation of files. References in save games are more complicated then EE accounts for. ![]() If you need to work with save files, then you should use the ESTEmplate file that comes with Wrye Mash (or a newer version than that, if one is available.).Largely EE's comprehension of save files can be fixed by using an updated ESTemplate file, but there are some places in which EE's hard coded comprehension of the file structure fails - and this cannot be resolved by tweaking the ESTemplate file. While EE's understanding of mod files is very thorough, its understanding of save files is not as complete and is erroneous in some places.If you're in doubt about EE's hex view, you should use the hex view in TESPCD to verify it.While you would expect to be looking at the raw data of the file when looking at the hex view, EE (at least in some places) seems to reconstruct the hex version of the file from its own internal representation of the file's elements. EE's hex view cannot be completely trusted.These may be due to a problem with understanding references in save games, or there may be other problems with EE. There have been a few reports of errors arising after using EE on a file.The Wrye Mash distribution includes an updated ESTemplate in the mopy\Extras folder.Thus even though the main program is no longer updated, file comprehension has continued to improve over time. While part of the data file interpretation is hard coded into Enchanted Editor, most of it is handled by the ESTemplate.ini file which can easily be corrected and extended.Convert files between different types (esp, esm, ess).Edit records, subrecords and subrecord fields.Open multiple mods and save files at once.
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